Ship strengths: Amarr -> Lasers, Missiles, Drones - Capacitor Warfare / Tracking Disruption. Caldari -> Missiles, Rail Guns and ECM Gallente -> Drones, Blasters; Remote sensor dampening, Long range warp disruption Minmatar -> Missiles and Autos and Arty/Painting and Long Webs
Module names may have certain keywords that indicate how they're different from the other variations: Compact=uses less CPU/PG. Scoped=longer range. Enduring=lower capacitor use. Restrained=lower penalties. Ample=extra capacity (eg weapons have extra ammo space)
Warp Scramblers will disable Micro Warp Drives as well as Micro Jump Drives of the target they are used on, in addition to offering a higher warp disruption strength compared to Warp Disruptors. Warp Disruptors will only disrupt the ships warp drive and have no effect on Micro Warp Drives or Micro Jump Drives
* Targeting systems * Minmatar - Ladar Ягуар Щиты Кинетик Caldari - Gravimetric Хок Щиты ЕМ Gallente - Magnetometric Энио Взрыв Amarr - Radar Венджиланс Броня термал * Main Damage type to shoot at the enemy * Guristas - Kinetic Serpentis - Thermal Mordus - Thermal & Kinetic Blood - EM & Thermal Sansha - EM & Thermal Angel - Explosive Mercenary - Thermal * Damage types done by the enemy * Guristas - Kinetic / Thermal Serpentis - Thermal / Kinetic Blood Raider - Thermal / EM Sansha's Nation - EM / Thermal Angel Cartel - Kinetic / Explosive / Thermal Minmatar Fleet - Thermal / Explosive Amarr Navy - EM / Thermal Pulse Lasers: Faster tracking, shorter range, higher rate of fire, less damage per shot = short ranges and deal high DPS Beam Lasers: Slower tracking, longer range, lower rate of fire, more damage per shot = long ranges and lower Обзорная newmayer Обзорная панель Vort Thren